The trees and underbrush in front of you explode forth sending a hail of leaves and brush in your direction. From the tangled mess emerged several feral, ape-like creatures with elongated nails and fangs.
Churr CR 5
XP 1,600
N (E) Large monstrous humanoid
Init +2; Senses darkvision 60 ft., scent; Perception +11
AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, â1 size)
hp 57 (6d10+24)
Fort +6; Ref +7; Will +8
Speed 30 ft., climb 20 ft.
Melee bite +10 (1d6+5), 2 claws +10 (1d6+5 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d6+5), howl
Churr begin combat by unleashing their horrific howl and beating their chests. They then charge opponents attempting to get their meaty paws around them and choke the life from them.
Str 21, Dex 15, Con 18, Int 6, Wis 12, Cha 10
Base Atk +6; CMB +12 (+16 grapple); CMD 24
Feats Iron Will, Power Attack, Skill Focus (Perception)
Skills Climb +13, Intimidate +7, Perception +11, Survival +8
Languages Giant
A churr can unleash a frightening howl as a standard action in a 60-foot radius. Creatures in the area must succeed on DC 15 Will save or become panicked for 1d6 rounds. This is a sonic, mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same churrâs howl for 24 hours. The save DC is Charisma-based and includes a +2 racial bonus.
Environment temperate forests
Organization pair, mob (3â6), or pack (7â12)
Treasure none
Churrs are savage ape-like creatures found in heavily forested areas. They are fairly intelligent, standing 8 feet tall and have great reach. Some churrs are known to use primitive clubs or fashion spears with which to hunt. Churrs are omnivorous, eating fresh game as well as fruits and vegetable matter.
In rare instances, stone-aged tribes have been known to adopt churr as guardians, teaching them sign language and a few words, which they can repeat with a guttural accent that takes some time and practice to understand. Churr may cross breed with most humanoid and ape species making them a âmissing linkâ or bridge species. Their progeny are often somewhat smaller but more intelligent, having full linguistic capacity.
Evil bands of churr are known to kidnap humanoids to use as slaves for collecting fruit and delousing purposes. Such slaves are kept until such time as they have enraged the churr and it decides to eat it.
A churr stands 8 feet tall and weighs about 800 pounds. Churrs speak a bastardized form of Giant.
Churr have racial Hit Dice and can have class level. A churr with class levels is almost always a barbarian or ranger. Churr characters possess the following racial traits.
Churr from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene.